EdutainSTEM

Empowering STEM Education for Resilience and Socio-Emotional Success

 

Dec. 2024 – Jan. 2027 | Erasmus+ | KA2 | Cooperation Partnership in school education 

Project n. KA220-SCH-949E6E22

 

AIM

Stichting Onderwijs Midden Limburg (SOML), the lead organization, in partnership with distinguished collaborators from across Europe, is proud to announce the approval of the Erasmus+ Programme for the European Project – KA2 Cooperation Partnerships in School Education, titled EdutainSTEM: Leveraging STEM Education to Build Resilience and Foster Socio-Emotional Success.

The EdutainSTEM Consortium consists of seven partners from six EU countries (Netherlands, Italy, Portugal, Hungary, Cyprus, Malta), forming a robust transnational cooperation partnership with comprehensive geographical representation across the Erasmus+ region. Each partner brings unique expertise, deeply connecting to the project’s target groups of teachers and students aged 10-14. With profound knowledge in innovative pedagogical approaches, the consortium is poised to address key challenges and engage stakeholders in shaping the future of STEM education.

 

AIM

The EdutainSTEM project aims to address the disruptions caused by the pandemic to traditional learning environments by placing a strong focus on students’ well-being and socio-emotional learning (SEL). It seeks to counter learning losses in STEM subjects while fostering resilience and adaptability among both educators and students. Central to this initiative is an innovative AI-powered app that will integrate interactive, edutainment-based learning experiences, reshaping classroom dynamics and equipping students for the challenges and opportunities of tomorrow.

On a broader European scale, EdutainSTEM aims to strengthen educators’ skills in assessing and nurturing students’ development, enhancing collaboration and trust between students and school staff. The project also aims to pilot successful practices on a small scale, providing valuable insights for national policymakers on effectively incorporating SEL into STEM education.

OBJECTIVES

 

– Development of a comprehensive Educational Framework

– Interviews and Focus Groups with teachers, educators, psychologists, and education professionals

– Creation of an AI-driven App designed for student engagement

– Design of Edutainment Learning Experiences (ELE) to revolutionize STEM education

– Production of User Guides and Video Tutorials for app implementation

– Development of Animated Videos to promote STEAM labs

– Dissemination of project results, including the launch of a STEAM Award Initiative

     

    RESULTS

    The results will be stemming from four Work Packages:

    • WP2: Methodology, Interviews/focus groups with teachers/educators/psychologists/pedagogist to reach comprehension on students needs,Comprehensive Framework integrating socio emotional competencies and STEM;
    • WP3: Technical design AI-driven App, Edutainment learning experiences (ELE) drafting, in App integration of ELE, user guide and video tutorial, animated videos promoting the STEAM laboratories;
    • WP4: Products and outcomes dissemination, STEAM Award.

    The European Commission’s support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.